A cover featuring the arrival of Cin in the nick of time on Despar |
In this my third and last, I promise you, post on how The Bright
Black Star came to be written, I want to talk about the things I
did and why. And the things I learned along the way.
Rather than starting the story like a scalded cat right out of the gate, (as it seems to be how many writers do it today) I decided to spend some time setting up the premise, the story’s setting, its economics, and then introduce the ship, the Lost Star, its acting captain, and crew. Because I don’t have a visual mind, I see my creations only vaguely, out of the corner of my eye. So, to give them some sort of concrete existence, I imagine all the little, everyday details of life in the universe I create, to build a scene and a setting, piece by piece. There is a lot of that in my writing. For instance, if I wanted dogs aboard the ship, they would need to have magnets surgically implanted into their paws so that they move about when the ship was in free fall, which was much of the time. On the other hand, cats, with their claws, might not need them. And so it goes, lots of little details, that might be considered non-essential, but contribute to my understanding of my world.
I also wanted to create a well rounded world of the “spaceers” central to the story. I tried to imagine how they lived both aboard ship and downside. Side stories, like the moon buggy racing, were borrowed from stories about old sailing ships in anchorage waiting for their cargo. Unlike today, here turnaround times are kept to an absolute minimum, in the old days, idle crews would stage contests – boat races, cricket matches, etc to pass the idle time. I also tried to make interplanetary trade economically realistic. Ships like the “Firefly” that carry a couple of pallets of cargo from planet to planet make no economic sense. And since the days of break cargo are long since gone even today, it would make no sense to move cargo between the planets in anything but prepacked containers. I even thought about how credit might work between mostly economically independent planets. The central story could’ve been told without these sidelights – and I am sure some readers would argue that it should’ve been – but I disagree. I want my readers to look back and have the feeling that they actually visited the Nine Star Nebula. I want them to believe that the Nine Star Nebula is real.
Battle scene art with the Lost Star and a jump fighter |
And yet, because I don’t have a visual mind, I had only the vaguest impressions of what my characters look like – at best. I did do some sketches of them, but in the end, I decided that less was best. Rather than piece together some sort of manikin of a character, I just gave each a vague characteristic or two – perhaps a body shape, or a hair color, and build my characters on what they said and did. I am quite content to let the readers to fill in these blanks themselves. If someone is pretty or handsome, I’ll leave it to the reader to picture in their mind what they think pretty or handsome looks like. I was careful not to give any character a skin color. That too, is entirely up to the readers. And because the story is set so far in the future, and so far away in space, I did not give any character any sort of ethnic homeland on earth. In these stories, those homelands have long since been consigned to ancient history.
I felt going into the story, that the idea that they would have some sort of different adventure on every planet they call on, wasn’t all that realistic. Realistically, the spaceer’s life should’ve been pretty tedious – one orbit like another, cargoes loaded and discharged, around and around they go – even the spaceer dives would be almost the same. Of course, there could be small adventures when downside, but I felt that eventually I’d have pushed my imagination to the breaking point, by having to come up with some new danger or adventure for every planet and every story. To smooth over, as it were, this sticking point, I suggested early on in the story that there was some mystery connected to the ship and its former owners, the “Four Shipmates,” as they called themselves. I figured that that mystery, whatever it was – and I had no idea what it was – could serve to drive the story when an adventure a planet got stale. It could be used to explain at least some of the adventures as the story progressed. As it turned out, I turned to it almost right away, and it became the central theme of the whole book. That was not planned, it just evolved that way. And to tell the truth, the mystery, also evolved as the story went along. It was never clear what the mystery was when I was writing the first three or four, or five episodes. I had several possible candidates in mind, and only settled on the final one, as I went along.
My 2020 cover |
This is the way a
lot of the story worked. I’d toss things in just for some “color”
since, as I said, I focused on little details to build the set and
setting. And then, these little color items, like the ghost, Glen
Colin, or the Travel Book of Faylyen, or the grandmother from the
drifts, or the darq gem ring, somehow became very important and
useful, if not essential, later in the story. It was almost spooky
how many things that I just tossed in for color, turned out to be
essential to the story. It is really the magic of writing.
As I said earlier, I intended to write a variety of different types of stories. I think I succeeded, somewhat. We have an eerie story, a “war” story, a pirate story, some lighthearted times within the stories, some romance, adventure, and sense of wonder, discoveries. But the thing is, I only wanted to write small stories. Stories about people. I believe that one can write thrilling stories where the stakes are only the life of the hero or his friends. You shouldn’t need greater stakes. It seems, however, that I’m in a minority on this issue, with both writers and readers. Almost every SFF book I read about has some great conflict central to the story, even if the story focuses on one character. I suppose I shouldn’t make such a sweeping statement, but that’s the impression I’m left with. Anyway, that is what I tried to do. I guess in the end, they did find something big and important – but only to the characters.
An alternative title and cover |
About halfway through writing the story, I came up with the story’s ending – but not just the ending, but with the story I really wanted to tell after the ending, which dragged me into writing its sequel, The Lost Star’s Sea. The locale I created for the ending became ever more expansive as I went along. What was once imagined to be an abandoned space ship with some sort of secret onboard – perhaps a treasure in darq jewels or something – became a floating island in a sea of air, and a revolution. And that sea of air became the Archipelago which continued to grow ever more expansive, so that by the time I got my characters shipwrecked for the story that I thought would be great fun to write, getting them out again became an almost impossible problem. Indeed, I have yet to do so, but that’s the next installment's story.
I think I will take a break from this series of post for a week or two. Coming up next, I will explore my library and talk about some of the books in it, and their importance to me.
Previous cover art |
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