A Belbanian Beach |
The Bright Black Sea's story proper begins in Belbania orbit, and Wil Litang often refers back to Belbania -- a world of oceans and islands where cha is grown. As I mentioned, when I first started writing what became The Bright Black Sea I toyed with the idea of having footnotes after each chapter enlarging on the places and elements of the chapter. Partly with the idea that Litang was writing a general account of the life of a tramp space freighter and partly for the fun of it. I didn't keep up with it, but I do have the notes I made for Belbania.
Notes
on Belbania
The
oceanic world of Belbania is not one of the major worlds of the
Azminn system. It does, however, posses just enough interplanetary
trade significance to be called on by tramp ships and small
near-planet traders. Plus, all of its (current) neighboring planets
are considerably colder and less developed planets, so that these
days Belbania is a popular box-tourist destination for this ragtag
collection of out of the way worlds. Every day several tourist ships
arrive from Neavery, Chantria, and Bolsre carrying thousands of
tourists in suspended animation boxes for their annual holiday to
Belbania's beach resorts. Indeed, if it wasn't for the fact that warm
beaches are far from uncommon among the 21 worlds of the Azminn solar
system, Belbania might be better known beyond the cold worlds of
Neavery, Chantria and Bolsre.
That
said, it must also be admitted that Belbania's flying 'vampire' Sea
Spiders don't add to its interplanetary holiday destination
reputation. The Sea Spiders are common enough to make it rather hard
to gloss over in the brochures, since truth in advertising requires
mention of them. They have a rather menacing. ugly look about them: a
vivid red hard shell, eight long. and rather sharp tipped legs, and
stiff, buzzing wings. Plus, they grow to about the size of your fist.
They are eatable, and boiled on the beach as they arrive, they are
well worth the effort needed to acquired a taste for them. Each
evening after Azminn sets they rise in swarms out of the shallow seas
and fly inland to suck the nectar of the bankon fruit. Why they
mistake humans for bankon fruit (if it is a mistake) has been a
mystery for the twenty thousand years humans have lived on Belbania.
They're not shy and land on you with a thump after which, if you let
them, then take the better part of half an hour to unship their
drilling tubes and get down to business of putting a hole in you. (As
I mentioned, no one does anything fast on Belbania.) Clearly,
everyone has plenty of time lift Sea Spiders off and toss them back
to the sea or into a nearby pot of boiling water over the fire on the
beach, if you've acquired the taste, so that they actually present
little more than a minor annoyance, which can be avoided if you avoid
the beach after sunset. From experience I can state that you can sit
out on the beach well past bar time and only have a dozen or two land
on you. You can eat well if you’ve got the water boiling. The only
real risk you run of getting drilled by the sea spiders is if you
fall deeply into a deep sleep on the beach. And by a deep sleep, I
mean dead drunk. And even if you find yourself still on the beach
come morning, you're likely to have only half a dozen or so rather
sore swellings where the Sea Spiders drilled into you, only to
discover, to their great astonishment and disappointment, that you're
not a bankon fruit after all, and flew off in disgust. All in all,
even with the vampire Sea Spiders, as the system gradually realigns
itself over the centuries to where Belbania finds itself with more
populous solar neighborhood, it might well become a nice second class
resort destination. Of course the Belbanians count themselves lucky
this isn't the case so far and I, for one, don't blame them.
Besides
the tourist industry Belbania has two major exports, cha and
Shellstone. cha grows on the high slops of volcanic islands of which
Belbania has thousands, much like the planet of Chantsom Yea, which
sets the Nine Star Nebula standard for cha. And like every other
planet, other than Chantsom, which grows cha, (and you can grow it on
any planet that is in the warm zone and has high volcanic peaks) the
usual quality doesn't come close to the real Chantsom grown cha,
which is, justly, fabulously expensive. Belbania cha planters do
however produce a decent mass market variety for this quarter of the
Azminn system, shipping something like 300 standard containers worth
of cha to the worlds in this half of the Azminn system. However, I've
found several growers high on the volcanic island peaks who grow and
process cha in small quantities that actually rivals fine (but not
the finest) quality Chantsom cha. I buy a dozen or so chests each
time we call to trade on my own guild account; starting them off on
the first leg of a long journey throughout the Nine Star Nebula to
dealers in fine cha and connoisseurs (like myself) who value fine and
rare cha. On those watches when everything seems to go wrong, I find
myself dreaming of giving up space and becoming a cha planter on
Belbania.
The
other major export is Belbania Shellstone. Under its seas lie
kilometers deep layers of fossilized sea creatures which are
quarried, shaped, polished, and made into all sorts of objects d'art,
furniture, furnishings and even wall panels. Shellstone had a market
throughout the Azminn system. However, to maximize revenue and keep
Belbanians hard(ish) at work, only finished products can be exported,
which fills up shipping containers and keeps tramp ships like the
Lost Star calling on Belbania on a regular basis. There's usually
half a dozen tramps in orbit taking on containers of Belbania cha and
Shellstone on any given time. Plus a dozen or more near-planet
traders connected with the box tourist trade and the minor odds and
ends that find their way to and from Belbania.
No comments:
Post a Comment